Game Journal Post less then 4 but more then 2.
Before I start I wanted to point out something I noticed about myself playing games in general. Back in the N64/PSX era I could spend hours upon hours playing games, often to completion. Now adays it seems that even though I have about the same amount of time to play games, I rarely do so. I find that I spend more time reading about games, arguing about them and even shopping for them then actually playing them. I wonder if it's because of the games or because of myself. The last console game I played all the way through was Metal Gear Solid: The Twin Snakes over break and before that was God of War back in the Spring. In Between I aquired almost 200 games across all the major systems thanks to my job and I think I have played maybe 10 of them. So what does this have to do with my playing of my game for this assignment? Well I think it's interesting that when I think I HAVE to play this game for a grade I am more likely to sit down and play it. I have also found that it has revitalized my interest in gaming and so maybe I will start to get through some of that backlog.
Alright so enough of my pontificating on my gameplay habits and get to why your here, to see those nitro burning funny cars, or in other words, hear about my time with Zelda:The Wind Waker
A this point I am really starting to get back in the swing of playing Zelda games, like always looking for hidden clues and getting into the mindset that these games require for the puzzles. This week I finished playing through the second dungeon which was forrest themed. Again I found the puzzles interesting and challenging but never to the point where I wanted to toss the Gamecube at the wall. As usual each dungeon is designed around the use of items you either recieve before entering the dungeon or find inside it. This time was the Deku Leaf and Boomerang. The Deku leaf is an interesting item because it has two uses. First you can use it as a weapon and send a gust of wind in the direction your facing. This was used in a number of puzzles where you were standing on a platform and had to push your way across the chasm. The leaf also allows you to float when you jump off a platform. The boomerang is pretty much the same as it has been in previous Zelda games, you can use it to stun enemies or get out of reach objects. The boss of this level is fought with the Boomerang in a clever way but due to the camera angles it was sometimes tough to line your shot up without being attacked. I find this is a problem in a great deal of 3D games, but so far in Zelda this was the first time it had messed up my progress.
After defeating the boss you have to sail to the dungeon where the final pearl is but when you get there it's gone! This leads me to what a lot of people hate about this game and I can find myself joining them quickly. The game word is huge and takes a noticeable length of time to sail across. To get from the last dungeon to the next one you have to sail across most of the map and it seems to take an annoying amount of time to get there and find out you have to sail back in the direction you just came from. So after more sailing I ended up back where I started at Onset Island where I saved the game and felt seasick.
~Nick
Before I start I wanted to point out something I noticed about myself playing games in general. Back in the N64/PSX era I could spend hours upon hours playing games, often to completion. Now adays it seems that even though I have about the same amount of time to play games, I rarely do so. I find that I spend more time reading about games, arguing about them and even shopping for them then actually playing them. I wonder if it's because of the games or because of myself. The last console game I played all the way through was Metal Gear Solid: The Twin Snakes over break and before that was God of War back in the Spring. In Between I aquired almost 200 games across all the major systems thanks to my job and I think I have played maybe 10 of them. So what does this have to do with my playing of my game for this assignment? Well I think it's interesting that when I think I HAVE to play this game for a grade I am more likely to sit down and play it. I have also found that it has revitalized my interest in gaming and so maybe I will start to get through some of that backlog.
Alright so enough of my pontificating on my gameplay habits and get to why your here, to see those nitro burning funny cars, or in other words, hear about my time with Zelda:The Wind Waker
A this point I am really starting to get back in the swing of playing Zelda games, like always looking for hidden clues and getting into the mindset that these games require for the puzzles. This week I finished playing through the second dungeon which was forrest themed. Again I found the puzzles interesting and challenging but never to the point where I wanted to toss the Gamecube at the wall. As usual each dungeon is designed around the use of items you either recieve before entering the dungeon or find inside it. This time was the Deku Leaf and Boomerang. The Deku leaf is an interesting item because it has two uses. First you can use it as a weapon and send a gust of wind in the direction your facing. This was used in a number of puzzles where you were standing on a platform and had to push your way across the chasm. The leaf also allows you to float when you jump off a platform. The boomerang is pretty much the same as it has been in previous Zelda games, you can use it to stun enemies or get out of reach objects. The boss of this level is fought with the Boomerang in a clever way but due to the camera angles it was sometimes tough to line your shot up without being attacked. I find this is a problem in a great deal of 3D games, but so far in Zelda this was the first time it had messed up my progress.
After defeating the boss you have to sail to the dungeon where the final pearl is but when you get there it's gone! This leads me to what a lot of people hate about this game and I can find myself joining them quickly. The game word is huge and takes a noticeable length of time to sail across. To get from the last dungeon to the next one you have to sail across most of the map and it seems to take an annoying amount of time to get there and find out you have to sail back in the direction you just came from. So after more sailing I ended up back where I started at Onset Island where I saved the game and felt seasick.
~Nick


1 Comments:
Do you mean your avatar got seasick, or that YOU literally felt seasick. If it's the latter, that's a very interesting idea.
I also find it interesting that you have complaints about the size of the gameworld. Many games tout the elaborate time involved in moving from one place to another as part of the appeal of elaborate game worlds. For example, MS flight simulator, I believe, has a mode where you can sit the actual amount of time between one airport and another. Thus, the game time involved in flying your plane from Chicago to New York is the same as the real time involved.
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