Game Journal-
More sailing this week as I continued playing Zelda: the Wind Waker. This week I discovered a way to sail around faster by finding the warp zones the cyclones. The trick was hitting the cyclone god with the boomerang and now I can sail way less. The sailing is really ruining this game for me. It is something that is an interesting concept and gives the game a great sense of scope and makes the world feel huge, but when you have to sail to an island, get one thing, then sail all the way back to the other side of the map it gets on your nerves rather quickly. This week I managed to find the fire and ice arrows. I had to get the ice arrows to solve a puzzle on a volcano. I was able to freeze the lava and run up the mountain. Once in the moutain I found a few enemies and found the power bracelets that let Link carry heavier things. The next segement of the adventure is an example of the type of sailing fetch quest the game is some times. I have to sail to an island and find a sage playing a harp. After talking to the sage I find out I have to go talk to the sage with the exact same harp he has. So then I go play the song for the next sage and learn I have to go back right where I came from. After I got back to the original island I saved and quit because after an hour of sailing and wandering around I didn't want to tackle a whole dungeon. Next Week the Earth Temple.
More sailing this week as I continued playing Zelda: the Wind Waker. This week I discovered a way to sail around faster by finding the warp zones the cyclones. The trick was hitting the cyclone god with the boomerang and now I can sail way less. The sailing is really ruining this game for me. It is something that is an interesting concept and gives the game a great sense of scope and makes the world feel huge, but when you have to sail to an island, get one thing, then sail all the way back to the other side of the map it gets on your nerves rather quickly. This week I managed to find the fire and ice arrows. I had to get the ice arrows to solve a puzzle on a volcano. I was able to freeze the lava and run up the mountain. Once in the moutain I found a few enemies and found the power bracelets that let Link carry heavier things. The next segement of the adventure is an example of the type of sailing fetch quest the game is some times. I have to sail to an island and find a sage playing a harp. After talking to the sage I find out I have to go talk to the sage with the exact same harp he has. So then I go play the song for the next sage and learn I have to go back right where I came from. After I got back to the original island I saved and quit because after an hour of sailing and wandering around I didn't want to tackle a whole dungeon. Next Week the Earth Temple.


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