Game Journal- Week 6
Another entry , another week on the high seas of Hyrule. This week I found myself at about what I can assume is the midpoint of the game. As in all Zelda games you can tell your about halfway through the game when you get this sacred artifact. Also like all Zelda games since a Link to the Past, there is a dual world going on. Previously it was a more of a light world/dark world, where the dark world was a copy of the light word but suffering from the effects of Gannon’s evil power. This game puts an interesting spin this tradition by having the second world sealed on the bottom of the sea.
How this world became sealed and covered by an ocean through an extended cut scene. All the cut scenes in this game are done with the graphics engine and not pre-rendered. I like when games do this because they keep you in the game better. I think by the time the Xbox 360, PlayStation 3 and Revolution are really thriving that pre-rendered visuals will be a thing of the past.
The story takes an interesting turn when you find out the true identity of your trusty talking ship, The King of Lions, and Tetra the Pirate. After this point you have to return to the surface world to find the remaining sages. At this point I got bored and saved for the time being as I sailed to both islands on the map and couldn’t figure out how to do what had to be done.
Another entry , another week on the high seas of Hyrule. This week I found myself at about what I can assume is the midpoint of the game. As in all Zelda games you can tell your about halfway through the game when you get this sacred artifact. Also like all Zelda games since a Link to the Past, there is a dual world going on. Previously it was a more of a light world/dark world, where the dark world was a copy of the light word but suffering from the effects of Gannon’s evil power. This game puts an interesting spin this tradition by having the second world sealed on the bottom of the sea.
How this world became sealed and covered by an ocean through an extended cut scene. All the cut scenes in this game are done with the graphics engine and not pre-rendered. I like when games do this because they keep you in the game better. I think by the time the Xbox 360, PlayStation 3 and Revolution are really thriving that pre-rendered visuals will be a thing of the past.
The story takes an interesting turn when you find out the true identity of your trusty talking ship, The King of Lions, and Tetra the Pirate. After this point you have to return to the surface world to find the remaining sages. At this point I got bored and saved for the time being as I sailed to both islands on the map and couldn’t figure out how to do what had to be done.


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