April 26th Reading.
1. I think Gee is on the right track with his Cutural models idea for games. Even if they don't know it players bring a great deal of personal baggage with them when they experience any type of media, be it games, movies, music, or books. These cutural models could also be a way to get people to experience things outside of their culture or area of interest and can even lead to people growing intellectualy. Games provide an easy way for people to ease into a different culture, be it a culture from a different country or race, or even a culture within games such as FPS games or RPGs.
2. I really think this would be a good way for the media to look at games. As I have always thought since the start of this class is that until games shake their child's toy image people will always respond retroactively insted of proactively. Maybe if critics like Gee continue to provide ways for games to be analyzed maybe people will be able to learn how to treat games as a form of media.
1. I think Gee is on the right track with his Cutural models idea for games. Even if they don't know it players bring a great deal of personal baggage with them when they experience any type of media, be it games, movies, music, or books. These cutural models could also be a way to get people to experience things outside of their culture or area of interest and can even lead to people growing intellectualy. Games provide an easy way for people to ease into a different culture, be it a culture from a different country or race, or even a culture within games such as FPS games or RPGs.
2. I really think this would be a good way for the media to look at games. As I have always thought since the start of this class is that until games shake their child's toy image people will always respond retroactively insted of proactively. Maybe if critics like Gee continue to provide ways for games to be analyzed maybe people will be able to learn how to treat games as a form of media.

